8th of 10 Shuffleboard Articles.


1) If your opponent has two discs scoring – try for the nearest one, hitting it at the correct angle to push out the second one, too. (A carom.)

2) If the choice is to guard your own scoring disc, or go in for a second score – set up a guard. Patience pays off!


  • A guard should stop at least 5 feet in front of the disc it is guarding – check from your opponent’s viewpoint before deciding on the exact spot.
  • Too many games are lost because of a poorly placed guard. 3) When your opponent’s score is guarded – aim a hard shot at the guard – with a little luck, you could get the scoring disc, also.


  • It is poor policy to ignore a guarded score and try for one of your own. Remove the guard, even if you don’t have the hammer.
  • This is a tough decision missed by many beginners. MAKING THE RIGHT SHOT

Decide what you really want to accomplish before each shot, then use the proper speed.

Some examples:

  • A take-out has to be hard enough to move both discs out completely.
  • A guard shot can still be effective if short, but it is useless if too far in.
  • A perfect try for a score in the “10” area is the ultimate; but, if you err, it is nice to be long for an “8.”
  • In the Central District of the FSA, we used to call this shot a Fred Wilkins 10!!

– 14-

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7th of 10 Shuffleboard Articles.


The first team to reach 75 points, with a half-end completed, wins the game. When one team gets close to 60 points, or your opponents take a commanding lead (a-plus discs), the strategy changes.

So get into the habit of glancing at the scoreboard before starting to shoot. Your best strategy often depends on where you stand, especially late in the game.

  • Ignoring the score is a sure way to gain an irate partner, who

probably is silently fuming at the other end.


After the first two shots, strategy is dictated by where the discs are in the house, and, secondly, whether you are ahead or behind in the score, and by how much. Normally, follow this “Priority of Shots” to maximize your opportunities:

1) Always take out a scoring disc, ahead of any other shot you might be tempted to try.

2) If the choice is to take out or hide – take out and try to roll for your hide.

3) If the choice is to take out a potential double, or hide – take out and try to roll for your hide.


  • Any disc on center line can be doubled, although your opponent is less likely to try if it is back in the “7” area. (One or both discs could end up in the kitchen.)
  • A disc on a cross-line can be doubled only if it protrudes at least three-quarters of an inch in front of the line. (The hitting disc will jump forward up to one-half inch.)
  • Discs on the diagonal sidelines are almost impossible to

double (but could be good for a bump or a carom Shot).

  • If none of the above pertains – try for the hide you set up with your first shot. If necessary, move into your opponent’s shooting space to help you calculate the exact shadow area from his/her point of view – it is allowed.
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6th of 10 Shuffleboard Articles.


You quickly realize after playing a few games that there is a lot to learn in order to seriously compete with an experienced opponent. Often, there is more than one good strategy for a given situation, so my suggestions are not written in stone. However, they will improve your chances of success in most cases.


A scoring disc is useless unless it is hidden! That is why your first shot should normally be to the St. Pete or Tampa position. It will then act as a “hide” for your next shot.

1) Early in the game you will find that a St. Pete is more forgiving of a placement error than a Tampa.

For perfect placement of the St. Pete, aim your second disc from the center, over the point of your triangle – it will end up in the correct spot – if your distance calculation is close!

2) Later, vary your game with some Tampa openers. Use your center-most disc.

3) Also, try putting your disc into the “8” areas as an opener.                   ‘

Your opponent may miss – especially if it is a drifty court.

FIRST SHOT – BLACK (second shot of the first end)

1) Against opponent’s St. Pete, put in a choke block­hopefully, into the high “8” position. Not being out in front is better when you have the hammer. Try to keep the front clear for your last shot.

2) Against a Tampa, hit and roll out yourself – it is a bonus if you can hit it just right of center so you roll to your St. Pete position!

Note: Unlike dealing with a St. Pete, placing a choke block to the right of a Tampa can easily backfire, because of the danger of a short bump.

  • Yellow’s misplaced opener may set up a hide. Use it.
  • If yellow’S first shot leaves very little shadow area, ignore it and set up your own hide.
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Shuffleboard At Its Very Best!! Bromleys Host!!

Shuffleboard At Its Very Best!! Bromleys Host!!

Floor Shuffleboard; Tournament Keeps Growing!!


Bromley Glen & Sylvia

Stan’s Intro: Take a moment and enjoy this article from 2005.  Whether your are from the “West” or the “East”, you will know some of the people referenced in this article.  Glen and Sylvia Bromley, pic on left, did  a Great Deal for our Sport!!  Do hope they are both enjoying good health.

Once again, Athabasca staked its claim as northern Alberta’s floor shuffleboard capital.  The town’s third annual shuffleboard tournament continued its streak of suc­cess, attracting 108   com­petitors this year, making it the second largest tour­nament of its kind in Alberta. Innisfail, which holds a tournament immediately before the Athabasca event, attracted 128 players this year.

“We’re hoping for 128 next year,” said organizer Glenn Bromley. ‘We could go higher, but 128 is a nice figure, It’s easy to draw up.” Participants in the Athabasca tournament are assured of playing three games over three days, although Bromley said that many of them don’t come just to play.   “It gets to be like a big family, because you see each other at the events,” he stated. “Some people come to the tournaments just to see their friends again.”

Lindsay, Ontario’s Stan McCormack, one of the men be­hind floor shuffleboard web­site TheShuffler.org, calls the Athabasca event “the best shuffleboard tourna­ment in the universe.”  “What makes it that way, in my opinion, is the social end of it,” he explained.  Not just about shuffle­board, the tournament in­cludes a barbecue and a dance. The Athabasca Curl­ing Club, said McCormack, is the perfect venue for such an event.  “The curling club atmos­phere is absolutely suited for shuffling,” he noted. “From the viewing perspective, from the bar point of view, everything lends itself to a good time.”

McCormack went so far as to pattern his own tour­nament in Blackstock, On­tario, after the Athabasca tournament.  “This one attracted so much attention from across the U.S. and Canada, that I included many things from it,” he said. “Copying is the best form of flattery.”  Of 64 competitors at McCormack’s event, 62 signed up to come back next year.

Adrian and Shirley Jerome made the trip to Al­berta from their home in Penn Valley, California, to visit their friends and com­pete in Athabasca and Inn­isfail.  “Basically, we have a lot of friends here playing in the tournament,” Adrian explained. “We thought we’d come up and have a good time with our friends.”  The Jeromes spend their winters among the Cana­dian snowbirds in Arizona, where they shuffle against many of the participants in the Athabasca tournament.  Jerome pointed out that most of the best floor shuf­fleboard players in Arizona come from Canada and have skills from another sport that transfer well into shuffleboard. “People who curl are good shufflers, basically,” he said:  Robbie Robinson of Washington State made his third straight trip to the Athabasca tournament, bringing along his friend Charles Krause, and both their wives.  Both Robinson and Krause have already reg­istered for the 2006 tour­nament. “Robbie says he has so much enjoyment, he wants to come every year,” said Bromley.

The tournament’s “A” event champion, for the second time in three years – he placed third in 2004  – was Red Deer’s Frank Stokowski. Stokowski’s only problem with the tournament’s increased popularity is that it attracts bet­ter participants. “It’s a tough go,” he said. “There’s more and more competition every time.” The top Athabasca-area performer was Lucille Pe­terson, who placed second in the C event. Former Athabasca resident Ray Jones, now of Stony Plain, finished second in the A event, Shirley Jerome of Penn Valley, CA 3rd, and Lois McCormack of Lindsay, ON 4th.  

STAN’S NOTEas many Canadians know, Lois and I traveled to Athabasca to experience this event in June of 2005.  This article from the local newspaper refers to Shuffleboard as Floor Shuffleboard as do many of the Western Players!!  The other Shuffleboard, played in bars and many homes is more common in Western Canada than in the Eastern Provinces, and for that reason the need to differentiate.  I favour this terminology and believe that it should be widely adopted!!  Note the reference to an even larger event in Innisfail, AB.  Innisfail too, holds their event in the Curling Club, as does Tweed, ON and as of May of 2006, Coldwater, ON.  I cannot say enough about the wisdom of such a venue if it can be arranged.  Thanks so much to Sylvia Bromley for sending this article along!!  Stan of THE SHUFFLER 2005 08 30.  This “encore presentation” posted 2006 05 17.

Stan McCormack, 2013 05 05.

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5th of 10 Shuffleboard Articles:


Players use a four (sometimes eight) shot practice round to get the “feel” of the court before starting a match. Use it to identify the speed and drift of the court.

Quite often the drift on a particular court is so severe that it is impossible for one team to hide behind a 8t. Pete or Tampa guard disc – the court quickly becomes known as a “yellow” or “black” court.

“Yellow” at the head of court, shoots first (four discs) and partner, at the other end-

  • places end of his cue in cross-court 7 area as an aiming point for yellow’s first shot;
  • for the second shot, moves the spent disc to the 8t. Pete position for a hide attempt;
  • for the third, moves the disc to the Tampa position for yellow’s try at hiding down the other side;
  • for the last shot, places the same disc in the rear center of the “10” area for an attempt to kitchen it and stay in the “10” area (the ultimate shot).


Like golf, where the handicapping on the first tee can decide the match, earning choice of color can be the winning difference.

Color is decided by the two players at the head of the court, alternately shooting four discs each, comparing each pair for closeness to the far “deadline,” before removing them. The first three pairs are practice; closest on the fourth disc chooses the color for the next game – a very important decision if the practice round indicated a decided drift! If drift is negligible, choose black for the psychological advantage of going in front with the first hammer. (yellow shoots first at start of a game, giving black the last shot during the first two ends.)

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4th of 10 Shuffleboard Articles:


Find an empty court and play a game by yourself. It’s fun and you will be surprised at how fast you will improve. Challenge yourself for a half-hour, varying the shots over the patterns illustrated. They are designed to fine-tune your accuracy and distance, so necessary for outplaying your opponent.

The ability to control accuracy and distance is the first requisite for winning consistently.


Start your disc from the “V” between the two shooting areas (where your disc is not allowed in a game) and aim it down the center-line of the triangle, so that it stops at the point of the same “V” at the other end. Can you get four of your eight shots to split the far center-line? Can you stop even one on the point of the “V”?


First, shoot down four discs so they line up across the house in the “deep 7” areas. Use the next four shots to bump each one into the kitchen. If you succeed once in four shots, you are better than average.


This is a game often played at shuffleboard clubs as an alternative to regular play. Try to land all four discs in the scoring areas. It’s a lot tougher than it looks! Mark up your score as you would in a game. A count of 30 is terrific; 34 is a rarity! Try for 100 in four ends – then everybody will want you as a partner! This is very similar to 1 aspect of SpeedShuffleboard which is now an integral part of International World Singles Events.  -6-

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Poem of the Day: It’s Important I Remember that the Moral Arc of the Universe Bends—

Cortney Lamar Charleston
It’s Important I Remember that the Moral Arc of the Universe Bends—
but it doesn’t break, and neither breaks toward justice
nor away from it. It simply bends, as the bow does
before propelling the arrow where it may, agnostic
to everything but flight. I don’t mean to make morality
a weapon in this way, but it already is one and has been
for some time. The shackles, after all, were explained
as saving us from ourselves, our naked savagery,
though it was their whip that licked us and left a kind
of tactile text on our bodies. The Bible will have a man
beating on someone as easily as it will have another
taking one, turning the other cheek, civilly disobedient
even when the bombs blow up in their church, not to say
saying no to violence isn’t commendable, just to say
a strong case can be made for cracking a skull or two
like an everyday egg in hopes whatever golden light
resides inside shines through, throughs the crimson tide
for the rest of time so the tide will, mercifully, recede.
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3rd of 10 Shuffleboard Articles:



It is tempting to bump in a disc lying outside the house, especially as a resulting score could be well guarded. But, it is a low percentage shot!

Only if it is a short bump (1 to 2 feet) are the odds in your favor. For instance, bumping a Tampa lead has a lot more chance of success than bumping a St. Pete (iust too far away).

Therefore, shoot for a score if you can even just partially hide, rather than bump.


Perhaps the most decisive shot in shuffleboard is the ability to put your opponent in the kitchen. WORK ON IT EVERY TIME YOU PRACTICE.

Finding your “kitchen weight” early in a match gives you a big psychological advantage – your opponent may abandon his normal style of play entirely, in fear of such a lethal weapon! Believe me, it sure gets discouraging to be “kitchened” five or six times in a single game (minus 60 points)!

Having said that, recognize that it is a low percentage bump shot and even the best shufflers succeed maybe 50 percent of the time. There is lots of discussion on this one – my opinion is: “Only try to kitchen when you are behind by 3-plus discs.” Kitchening can turn the score around in a single end, but always playing kitchen does not win games – it only prolongs them interminably.

1) Against a “hot” kitchen player, stay off the board. Put your discs near the sidelines and/or cozy-up to a back guard – or put your disc through and wait to score on your hammer.

2) If your opponent is in the kitchen, don’t guard it. Let him waste a shot while you go for a score on the other side.

3) If you are in the kitchen, don’t go after it, especially if you can hide one. Remember, 2 or 3 points off is no big deal. .

Note: You will often stay in, when trying to hit a disc lying in the middle to rear of the kitchen area. It is a low percentage shot. Close to the front line; it is a much better bet – but shoot hard.

  • Attempting to kitchen an opponent deep in the “7” area on a drifty court is almost a guaranteed way to ending up in the kitchen yourself – it is the wrong time to go after a cripple.
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A Shropsire Lad >> Poem of the Day.

A Shropsire Lad, IV

  1. E. Housman – 1859-1936


Wake: the silver dusk returning

    Up the beach of darkness brims,

And the ship of sunrise burning

    Strands upon the eastern rims.

Wake: the vaulted shadow shatters,

    Trampled to the floor it spanned,

And the tent of night in tatters

    Straws the sky-pavilioned land.

Up, lad, up, ‘tis late for lying;

    Hear the drums of morning play;

Hark, the empty highways crying

    ‘Who’ll beyond the hills away?’

Towns and countries woo together,

    Forelands beacon, belfries call;

Never lad that trod on leather

    Lived to feast his heart with all.

Up, lad: thews that lie and cumber

    Sunlit pallets never thrive;

Morns abed and daylight slumber

    Were not meant for man alive.

Clay lies still, but blood’s a rover;

    Breath’s a ware that will not keep.

Up, lad: when the journey’s over

    There’ll be time enough to sleep.

This poem is in the public domain.

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2nd of 10 Shuffleboard Articles:


1) As soon as you get in a scoring disc, guard it, then double-guard it. Don’t be greedy. Remember, your opponent should win this end by one disc. If you tie it, you have taken away his hammer.

  • If you score one, it’s actually 14 points in your favor.

Note: Statistically, the average score per end is approximately 4-1/2 points.

  • Leave your opponent with no open last shot by playing short. Go for high “10s” and high “8s,” then promote with short bumps.

3) If your opponent has kept the house clear, your last shot should be to a high “8” area (some people prefer a high “10”) to minimize his chance of staying for a score.

  • If you are three-plus discs ahead, put your last shot through the house – don’t leave anything for him to kitchen. To win, all that is necessary for the balance of the game is to equal his score on your hammers.
  • Keep in mind how often his wide-open last shot will end up

on a line – a nice surprise for your team.


1) If the choice on your last shot is to go after a half-hidden disc, or score in another area – play to score. Patience is a virtue!

2) If you have a free shot, shoot from the inner edge of your area, angling away from the far center line. This minimizes the chance of ending up on a line. It is discouraging to watch so many beginners wreck, mainly because of a poor percentage shot!

3) For the same reason:

  • Go for the larger “8” area (unless a “10” is vital).
  • Go where the drift is away from the center line.
  • Most important: Pick an area with the least chance of nudging an opponent’s disc (last-shot tension causes amazing inaccuracies).
  • Don’t try to get out of the kitchen on the last shot. Try for a score and accept the piddling loss of 2 or 3 points.

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